Deck of Destinies: It's our density. I mean... our destiny!
Good Afternoon You Wonderful Internet People,
This week I wanted to take a closer look at the Deck of Destinies. We've received a lot of feedback from the backers of the Deck of Many Things Kickstarter who really wanted to get their hands on the Deck of Destinies. For those of you who don't know what the Deck of Destinies is you can check out the Kickstarter Stretch Goal Sneak Peak Extravaganza! from a few weeks ago for more details.
Another Deck, Another Story
Originally the Deck of Destinies was meant to be a stretch goal from the Deck of Many Things Kickstarter for Backers who pledged at or above the $35 dollar level, once we hit $15,000. Sadly, we didn't hit that goal. But due to the interest we've had in the cards, we've decided to go ahead and make the cards anyway.
The Deck of Destinies originates from Wizards of the Coast's 1999 adventure Return to White Plume Mountain, a sequel to the classic adventure Dungeon Module S2 White Plume Mountain. The adventures deal with absurdity stacked upon absurdity while you dungeon crawl for sentient magical weapons of great and terrible power. While not as critical to the story as it's sentient weapon cousins, the Deck of Destinies is a piece of treasure that's no less memorable in my eyes.
Found in the ransacked scriptorium of the Evil Wizard Keraptis, the magical weapon is described as follows. "A bound demon created this magical deck of vellum cards for Keraptis in return for its freedom. Suspicious of fiendish gifts, even when he himself has commissioned them, Keraptis filed the deck away for later research. Anyone drawing a card from this deck becomes the recipient of its magic, for better or worse. No form of divination allows knowledge of any card's nature prior to a draw. The designs fade away upon expending their magic; thus no card can be used twice."
The cards have the power to change the lives of the characters who draw them, giving them great boons or deadly curses.
The Deck of Destinies is meant to have been fashioned by a bound demon at the behest of an evil wizard, so with that in mind, I wanted to give the cards a bit of a demonic flavor. The cards will be standard playing card sized and come packaged in an attractive tuck box.
One of the most frequently asked questions from the Deck of Many things Kickstarter was "which version is this deck compatible with?". While the spell effects of the Deck of Many Things are rarely version specific, the Deck of Destinies has some heavy version specific rules and spell effects. With that in mind we're planning on making versions compatible with the 2nd and 3rd (3.5) editions of the game. However if there is significant interest in other d20 systems, we will strive to make those versions of the decks as well.
Give us some feedback!
With the deck's development underway and many options available to us, we're looking to you, the Wonderful Internet People (WIPs), to help guide where we take this new deck of ours. Please fill out the form below and help us to make the Deck of Destinies part of your future.